Shrieker event darkest dungeon9/26/2023 No amount of preparation can stop it: enemies eventually get absurd levels of the dodge and crit stat. The player is prevented, or delayed, from experiencing more of the game's content because of RNG. But everyone is absolutely screwed by the dice roll when it comes to the number of times an enemy can dodge and the number of times they get in a critical hit, which can literally end well-planned dungeon runs over nothing. I suppose a "good" player is someone who can easily manage risk, prepare effective teams and garner a net gain from each dungeon over the costs of running one. The dodging and critical hit rates are maddening as hell and can seriously impact a "good" player of "Darkest Dungeon". I'm happy with the RNG determining dungeon layout and loot. I'm happy with the RNG dictating random encounters, with the Collector, for example (I was pleased to evacuate a dungeon where I was forced to face him/her/it). I'm happy with the RNG allocating quirks (which are negative traits that can be forced on characters). People have been happy with randomness in games for a while - I mean, how is it that Monopoly sells so many units? (Besides being bought by tourists.) The real issue lies with the concept of "fairness" - as in, do I deserve this particular outcome, which I have little control over? That's probably one of the greatest philosophical questions in gaming in general. RNG's issue does not lie with its existing in the first place, the somewhat-silly "skill" vs. Let me get another sentence in before you leave the room. You can't spell "Darkest Dungeon" without RNG.
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